![]() ![]() Note that there are subtle differences between this and the PC version. Thankfully, completion isn’t required, so if you get frustrated with one mission, you can always skip the mission, or even skip this mode entirely. While there is a bit of a learning curve to these missions, they will help hone your skills before you launch into any other modes where winning counts for something. It essentially is supposed to teach you the basics and some advanced techniques that can help you survive. This mode is carried over from the previous game. You don’t get anything out of this, but you get to test your abilities in this straight forward battle. In this mode, you get a set of weapons, four worms (creatively named Worm 1, Worm 2, Worm 3, and Worm 4), and you are pitted against a four worm computer team. The most simple mode is probably Quick game. ![]() The single player game is where a large part of the guts of this game is. Nothing too exciting that I could see (these new schemes are labelled “bonus #” schemes at the end of the list). While you can unlock options here via single player mode, they are only new schemes that slightly modify the rules of play. Really, the possibilities are practically endless here. This can affect damage and various drops that happen (or not!) throughout the game. You can then select the final three set of rules via the slot machines. You can then select general rules along the bottom (retreat time, worm select, etc.). You can then select which mode from a particularly large list of modes (schemes, as they are referred to in game). Multiplayer mode allows you to pick and choose what players (human or computer) are playing. You don’t actually need more than one human player for either of these, though it can be quite fun playing with a buddy or three. When you’re done toying around with the options, your next step will be to decide whether you are playing a multiplayer mode game or a single player mode. For me, this was a massive disappointment because you could easily get the wrong impression when you encounter this menu. Instead, the initial amount of money is all you get and this store only plays into points for weapons mode in multiplayer (if there is a way to earn money in the Playstation version, I couldn’t, for the life of me, figure it out). Imagine my disappointment when this game seemingly doesn’t seem to work that way. ![]() I thought this would feed into death match, or, at the very least, some kind of mode where you could progressively earn cash and buy more weapons of your choosing as you build up your party through progressively more difficult rounds. Most excitingly is the store ability where you are given a limited amount of money to buy your initial set of weapons. You can then select your fortress (multiplayer fort mode). After you’re done naming your worms, you can set other options for your team such as what special weapon you want to use (after a few turns in deathmatch, you get one shot of this weapon, so choose wisely!). Still, even in the previous game, being able to play with more than four worms was an exceedingly rare thing, so I didn’t think this was too big of a deal. This, alone, was a subtle tone down of the team options found in the previous game because you can have up to 6 worms in the previous game. You have options as to what to name your team. What you may want to go to first is the options menu. There are a number of modes in this game. Believe me, when that game ended up being one of only two games that have ever scored perfectly on this site, I was really excited to play this game. It is also basically the sequel to what is, so far, my favorite game I’ve ever reviewed on this site, Worms:Armageddon. This game was released in 2001 and would be the Playstation port of the PC game. We find out if this next iteration in the series stacks up. In this review, we plot our next move with the Playstation strategy game Worms World Party. ![]()
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